Are you excited about the use of contemporary AI in video game play and development? Do you want to study novel, enhanced player experiences or integrate cutting-edge approaches to open new avenues in games? Then this PhD is for you!
The Multimedia group at Utrecht University offers a four-year PhD position in Player-Centric Video Game AI. In contrast to well-established approaches of (scientific) AI in games, this denotes the central role of the player, as in elevating (novel) experiences, fostering skill acquisition, tailoring content, and player-driven analytics.
Your job Practical applications of traditional AI have long found their way into industrial video game development (such as pathfinding, behaviour trees or churn prediction). Alongside these, academia has delved deep into AI and games for a number of different directions (e.g. game-playing AI, automated playtesting or generative AI for assets). Yet, the central role of the player (their needs, motivations, and the impact of AI technology on their experience) is less investigated, as it needs a valid environment, expertise in implementing AI, and expertise in human-computer interaction to draw proper conclusions. Some of our successful implementations and possible directions of player-centric AI can be found at
the website of Nevermind Creations.
As a PhD candidate in this position, you will conduct independent, high-quality research resulting in a doctoral dissertation. Your research will focus on identifying gaps and opportunities in current trends of AI and game mechanics, implementing custom software that unites these fields (e.g. mods, plugins, or test-bed games), and evaluating this in ideally economically valid environments (player communities). You will collaborate with a team of well-versed academics of diverse skills, and can be embedded in industrial liaison projects if appropriate.